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DeadSkyKnox

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    • Home
    • Game Design Project
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    • Protfolio 
      • Introduce
      • ELDRITCH DUEL
      • Limited 2 Space
      • CODE: ESP-D
    • Studio
    • Resume
+86 15053183126
543977492@qq.com & deadsky298@gmail.com

DeadSkyKnox

  • Home
  • Game Design Project
  • Game Analysis & Research
  • Protfolio 
    • Introduce
    • ELDRITCH DUEL
    • Limited 2 Space
    • CODE: ESP-D
  • Studio
  • Resume
  • …  
    • Home
    • Game Design Project
    • Game Analysis & Research
    • Protfolio 
      • Introduce
      • ELDRITCH DUEL
      • Limited 2 Space
      • CODE: ESP-D
    • Studio
    • Resume

All Categories - DSK's Website

Analyzing the gameplay design points and advantages of the 'Vampire Survivor' style Roguelike

Game Analysis,Game Deconstruction Research
Tips : this article was first published on the Tencent-IMUR public account Vampire Survivor is...

Analyzing the design points of creating games with the RPG Maker engine from the perspective of developers

Game Analysis
Everyone is aware that story-driven games created with RPGmaker, despite lacking polished...

How does 'Pentiment' surpass similar games with its medieval setting?

Game Analysis
Game introduction: "Pentiment" is an adventure mystery detective game developed by Obsidian...

Exploring the Impact of Randomness on Player Experience in Card Games Through "Wildfrost"

Game Deconstruction Research
Game Introduction & Deconstruction: "Wildfrost" is a deck-building game that incorporates auto...

Exploring the Impact of Innovative Turn-based Design on Gameplay Strategy in "Dungeon Drafters"

Game Deconstruction Research
Game Introduction: "Dungeon Drafters" (Magic Card Dungeon) is a dungeon game that combines...

Using 'Spiritfall' to analyze the Integrated Multi-Gameplay Design in the game

Game Analysis,Game Deconstruction Research
Game Introduction: "Spiritfall" is a 2D side-scrolling game that blends elements of brawler...

How does 'Storyteller' empower players to become the authors of the story?

Game Analysis,Game Deconstruction Research
Game introduction: "Storyteller" is a click-based puzzle casual game where players set their...

What makes 'Pizza Tower' so engaging for players?

Game Analysis
Game Introduction: "Pizzar Tower" is a side-scrolling 2D platformer game. The gameplay can be...

Exploring the fusion of classic gameplay and innovation in "Aces & Adventures."

Game Deconstruction Research,Game Analysis
Game introduction: "Aces & Adventures" is a card battle game that combines the classic poker...

A brief analysis of the design points and advantages of reverse tower defense in "Affogato"

Game Deconstruction Research,Game Analysis
Game Introduction: "Attogato" is an RPG Tower Defense Anime Simulation game.In the game,...

How does "Atrio: The Dark Wild" balance the sense of global scale and individual exploration experience?

Game Deconstruction Research,Game Analysis
Game Introduction: High difficulty exploration survival + Automated simulation management ...

How is the sense of both familiarity and unfamiliarity in "Anglerfish" created?

Game Analysis
Game introduction: "Anglerfish" is a DEMO piece initially released on itch.io. After several...

How does “Prime of Flames”use random and strategy elements to balance players’ gameplay experience?

Game Deconstruction Research
Game Introduction: "Prime of Flames" is a single-player strategy game that fuses the Banner...
  • DSK

     

     

    non-professional researcher of games and subcultures for many years, and a newcomer game designer who is still getting better!

    Know more about me

Still on my way ......

 

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